Download Advanced 3D Game Programming with DirectX 9 by Peter Walsh PDF

By Peter Walsh

Textual content is an replace to the past textual content, complicated 3D video game Programming utilizing DirectX 8.0; concentrating on implementation alterations to DirectX 9.0. For programmers who're new to pictures and video game programming. Softcover. DLC: machine games--Programming.

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This is the beauty of COM. The object can be improved without needing to be recompiled. If you decide to add support for a CD player in your car, all a piece of code needs to do is run QueryInterface for an iCarCDPlayer interface. Getting COM to work like this forces two restrictions on the design of a system. First up, all interfaces are public. If you poke through the DirectX headers, you'll find the definitions for all of the DirectX interfaces. Any COM program can use any COM object, as long as it has the interface definition and the IDs for the COM interfaces.

52 Chapter 2: Getting Started with DirectX Overview Now that you know enough about Windows, it's time to get down and dirty with DirectX. This chapter shows you everything you need to know to get started with Direct3D. In later chapters I'll show you DirectSound, DirectInput, and DirectPlay, but for now let's stick with getting the graphics going! 0. My first stabs at graphics programming were extremely basic, using the provided graphics library that came with the Watcom SDK. My first graphics program did nothing more than draw a single point in the center of the screen, but let me tell you, that was one magical program.

First up, all interfaces are public. If you poke through the DirectX headers, you'll find the definitions for all of the DirectX interfaces. Any COM program can use any COM object, as long as it has the interface definition and the IDs for the COM interfaces. A second, bigger restriction is that COM interfaces can never change. Once they are publicly released, they can never be modified in any way (not even fairly harmless modifications, like appending functions to the end of the interface). If this wasn't enforced, applications that used COM objects would need to be recompiled whenever an interface changed, which would defeat COM's whole purpose.

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