Download Animation and Effects with Macromedia Flash MX 2004 by Jen deHaan PDF

By Jen deHaan

What all started as an easy animation device has advanced right into a full-fledged internet improvement setting. because of this if you are like a lot of contemporary Flash builders, you could understand little approximately really growing animations and results with this system. right here to resolve that problem is a hands-on consultant from considered one of modern day major Flash specialists. by way of exhibiting you the way to create 10 initiatives in keeping with real-world net recommendations, writer Jen deHaan offers an intensive grounding in all of Flash's results and animation basics. each one bankruptcy represents a unmarried undertaking with basic step by step directions for re-creating the cool internet components pictured in those pages: an lively personality, a Flash interface that makes use of transitions to "page" via assorted components of a website, an lively gallery, a dynamic menu that animates utilizing the Tween periods, an easy online game, button results, Timeline animations, scripted results, textual content results, and extra! Ten real-world tasks show the magic in the back of the main valuable Flash-produced animations and results, and a better half CD comprises lesson records and pattern software program.

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Extra info for Animation and Effects with Macromedia Flash MX 2004

Example text

Using the Property Inspector The Flash Property inspector is a useful, context-sensitive tool. When you select an object on the Stage, a frame, or a tool (in the Tools panel), the Property inspector updates to reflect your selection. Various relevant tools, text fields, buttons, sliders, and controls appear as a result, depending on that selection. You use the Property inspector to modify the properties, location, or instance name of a selected object. In some cases, you can modify properties over time by using keyframes and tweening.

Repeat these steps for the grass and mountains layers until you have motion tweens on all three frames. You see the frames change color, and an arrow appears between frame 1 and 40 to indicate the tween. By moving the mountains fewer pixels than the grass, it means they appear to move more slowly. When you move an object in the background at a slower pace, it creates the illusion that it's further away or on the horizon. Because the grass moves quickly in the foreground, it appears to be closer to the viewer.

You will create a motion guide in Exercise 4 that controls the motion of the bird-body movie clip. Exercise 3: Adding tweens In this exercise, you set up the Timeline for the animation. The animation is 40 frames long, and all the layers span across these frames. You will make changes in the position of the mountains, grass, and clouds movie clips on frame 40, so the animation spans between the two frames. fla in this example. 1. Select frame 40 of the clouds layer, and select Insert > Timeline > Keyframe (or press F6) to insert a new keyframe at frame 40 on the Timeline.

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