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By Preston Blair

Книга посвящена мультипликации и, в частности, созданию оригинальных мультипликационных персонажей, каждый из которых должен обладать уникальным характером и своеобразными манерами.

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Additional resources for Cartoon Animation

Sample text

These charts demonstrate that not only must the head, legs, arms, and hands move in proper relation to one another, but also the body mass must follow. The exercises on page 100 that demonstrate the movements of a man diving into a pool and of a bouncing ball are excellent examples of accurate follow-through. Movements within the figure such as "squashing", "twisting", and "stretching" are only a few of the movements studied in this chapter. An animation cycle is a series of drawings that take a character through a complete movement (for instance, a walking step).

Chapter 2 - Introduction Chapter 2 : CHARACTER MOVEMENT Once the character has been developed, the animator must consider the types of actions that are appropriate for it. A character´s basic design should contain a sense of movement to convey a message to the viewer about the character´s actions and intended actions. One way to accomplish this is to use the "line of action" that is the basis for rhythm, simplicity, and directness. This chapter includes rhythm charts for creating movements of both humans and animals.

These charts demonstrate that not only must the head, legs, arms, and hands move in proper relation to one another, but also the body mass must follow. The exercises on page 100 that demonstrate the movements of a man diving into a pool and of a bouncing ball are excellent examples of accurate follow-through. Movements within the figure such as "squashing", "twisting", and "stretching" are only a few of the movements studied in this chapter. An animation cycle is a series of drawings that take a character through a complete movement (for instance, a walking step).

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