By Marcus Zarra
Attempted Dudney's ebook first and lower back it since it was once virtually solely for the Mac and never iPhone - spent many pages at the animator proxy which doesn't exist at the iPhone. So, i used to be completely satisfied to work out this e-book released by way of impressive and a professional authors. notwithstanding, this one's going again to Amazon too.
First of all, this ebook is very dear for under ~200 pages, a lot of it code and long directions on developing initiatives. i guess the fee is due to the colour printing on virtually each web page (code examples, screenshots).
Second, a lot of this publication is directed solely to Mac devs with just a token 18 web page bankruptcy devoted to the iPhone that frankly doesn't even fit the standard of documentation and examples supplied via Apple (for free).
Part I with Chapters 1 & 2 is nice to first-class, yet bankruptcy three which covers easy Animation doesn't point out iPhone even as soon as and back spends loads of time at the Animation Proxy item. bankruptcy four discusses Keyframe Animation and does supply one reliable instance for the iPhone (there may be DOZENS of these in a booklet on center Animation for the iPhone). besides the fact that, Chapters 6, 7, eight & nine disguise subject matters now not to be had at the iPhone in any respect for a complete of seventy eight pages (remember out of ~200 pages) for over a 3rd of the booklet. bankruptcy eleven talks approximately interacting with a mouse and keyboards (again, now not for an iPhone).
So, i am nonetheless watching for a publication on center Animation for the iPhone with out code that begins with "NSxxx" that teaches me how one can make my very own view transitions (e.g. like in a slide presentation), dissects a number of real-world examples of average makes use of of animation applicable for the iPhone utilizing layers extra, and UIView tools much less, and was once no longer first written basically for the Mac and converted just a little to entice iPhone devs (Core Animation truly got here first to the iPhone OS in response to this book).
Read Online or Download Core Animation: Simplified Animation Techniques for Mac and iPhone Development PDF
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Additional resources for Core Animation: Simplified Animation Techniques for Mac and iPhone Development
There are a few exceptions to that statement, but for the majority, it is a rule. If you are a designer and you take offense to that statement, be thankful for your abilities and forgive the sentiment. For the rest of us, however, here are some helpful guidelines. Keep It Simple You’ve heard this one a thousand times, but you still ignore it. Most developers have to be reminded on a regular basis that just because you can add all the controls you need to a tiny little iPhone view to perform some task doesn’t mean you should.
What you should animate, well, let’s face it—that is entirely up to you. We hope that you’ll adhere to the simple principles we’ve discussed, but we trust that whatever you build you’ll build because you’re inspired to make beautiful and useful software. PART II Core Animation Fundamentals IN THIS PART CHAPTER 3 Basic Animations 27 CHAPTER 4 Keyframe Animation 45 This page intentionally left blank CHAPTER 3 Basic Animations IN THIS CHAPTER . The Simplest Animations . The Animation Proxy Object .
When you implement this delegate method, simply check to see if the layer passed in is the one you are working with, and then check to see if the key field is the same as the keypath for which you want to disable animation. If it is, return NSNull. The CATransaction class is the Core Animation analogue to AppKit’s NSAnimationContext object we used in Listing 3-2 and 3-4 for windows and views. Just like NSAnimationContext, CATransaction enables us to set the animation duration. Listing 3-6 demonstrates how to do this.